Laser Net

Classes Technomancer 2
  School conjuration
  Casting Time 1 standard action
  Range medium (100 ft. + 10 ft./level)
  Effect lasers in a 20-ft.-radius spread
  Duration 1 minute/level (D)
  Saving Throw Reflex negates, see text; Spell Resistance no
  This spell creates a net of dangerous lasers between two solid points. The net can appear only if there are appropriate anchoring surfaces at both ends of the beams, such as two walls, a wall and a ceiling, or the like. Otherwise, the spell fails. Creatures that move through the laser net must succeed at a Reflex saving throw or take 1d6+1 fire damage per 5 feet of laser net they move through. Creatures that move no more than 5 feet in the laser net receive a +2 circumstance bonus to this saving throw, but creatures that move through more than 15 feet of the laser net in a single turn take a –2 penalty to the saving throw.

Comments

Please Login in order to comment!