Make Mischief

Classes Mystic 2, Technomancer 2   School illusion   Casting Time 1 standard action   Range personal   Duration 1 round/level (D)   While this spell lasts, nearly invisible tendrils of energy surround you. As part of casting this spell or as a move action once per round, you can direct the energy to do one of the following.
  • Attempt a dirty trick combat maneuver as a melee attack against an adjacent creature. When attempting this melee attack, you can use your key ability score modifier in place of your Strength modifier.
  • Direct bothersome and distressing sensations against an adjacent creature. That creature must succeed at a Will save (DC = 12 + your key ability score modifier) or become flat-footed until the beginning of your next turn.
  • Grant you concealment until the start of your next turn.

Comments

Please Login in order to comment!