Make Mischief
Classes Mystic 2, Technomancer 2
School illusion
Casting Time 1 standard action
Range personal
Duration 1 round/level (D)
While this spell lasts, nearly invisible tendrils of energy surround you. As part of casting this spell or as a move action once per round, you can direct the energy to do one of the following.
- Attempt a dirty trick combat maneuver as a melee attack against an adjacent creature. When attempting this melee attack, you can use your key ability score modifier in place of your Strength modifier.
- Direct bothersome and distressing sensations against an adjacent creature. That creature must succeed at a Will save (DC = 12 + your key ability score modifier) or become flat-footed until the beginning of your next turn.
- Grant you concealment until the start of your next turn.
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