Melt Defenses
You can dissolve key portions of your target’s defenses, making them easier to hit.
Prerequisites: Base attack bonus +11.
Benefit: When you score a critical hit with an attack that deals acid damage, instead of applying the normal critical hit effect, you can disrupt the target’s defenses for 1d4 rounds. Attacks against a creature whose defenses have been disrupted in this manner target EAC, regardless of the attacks’ damage type.
Prerequisites: Base attack bonus +11.
Benefit: When you score a critical hit with an attack that deals acid damage, instead of applying the normal critical hit effect, you can disrupt the target’s defenses for 1d4 rounds. Attacks against a creature whose defenses have been disrupted in this manner target EAC, regardless of the attacks’ damage type.
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