Miracle

Classes Mystic —   School evocation   Casting Time 1 standard action   Range see text   Area, Effect, or Targets see text   Duration see text   Saving Throw see text; Spell Resistance yes  
  • When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things.
  • Duplicate any mystic spell of 6th level or lower.
  • Duplicate any other spell of 5th level or lower.
  • Undo the harmful effects of certain spells, such as feeblemind.
  • Produce any effect whose power level is in line with the above effects.
  • At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
  A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.

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