School Spirit

Classes Mystic 2, Technomancer 2, Witchwarper 2
  School enchantment (emotion, fear, mind-affecting)
  Casting Time 1 standard action
  Range close (25 ft. + 5 ft./level)
  Area 30-ft.-radius spread
  Duration 1 minute
  Saving Throw Will negates; Spell Resistance yes
  In your time of need, you call upon a spirit of your school to help you. The spirit might manifest as a famous graduate of your school, your school’s mascot, your school’s symbol, or just the specter of a terrifying professor; regardless, the spirit’s ghostly appearance demoralizes your foes. Enemies who begin their turn within the effect or who enter it must succeed at a Will saving throw or be shaken for 1 minute.

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