Sinking Ship

Classes Mystic 3, Witchwarper 3
  School conjuration
  Casting Time 1 round
  Range medium (100 ft. + 10 ft./level)
  Area 40-ft.-radius sphere
  Effect one summoned spectral shipwreck
  Duration instantaneous
  Saving Throw Reflex partial; Spell Resistance yes
  You conjure a massive spectral shipwreck that drops into the designated area then vanishes. In atmosphere, this spell deals 6d10 bludgeoning damage (Reflex half) to creatures in the area. Underwater, this spell deals half damage as normal, but it also pushes creatures who fail the saving throw 20 feet straight down. If a creature in the area can’t move the full 20 feet (because of the seafloor or an obstacle), it takes full damage as it gets crushed between the ship and the obstacle.

Comments

Please Login in order to comment!