Supercharge Armor
Classes Technomancer 2
School abjuration
Casting Time 1 standard action
Range touch
Target one suit of armor worn by a creature
Duration 1 round/level
Saving Throw none; Spell Resistance no
You supercharge the target armor. The armor’s hardness doubles; the armor sheds light in a 20-foot radius, increasing the light level 1 step to a maximum of normal light; and the creature wearing the armor gains temporary Hit Points equal to 5 + your caster level as long as it wears the armor.
School abjuration
Casting Time 1 standard action
Range touch
Target one suit of armor worn by a creature
Duration 1 round/level
Saving Throw none; Spell Resistance no
You supercharge the target armor. The armor’s hardness doubles; the armor sheds light in a 20-foot radius, increasing the light level 1 step to a maximum of normal light; and the creature wearing the armor gains temporary Hit Points equal to 5 + your caster level as long as it wears the armor.
Comments