Superheated Spells
Your particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater.
Prerequisites: Ability to cast spells, Mysticism 5 ranks
Benefit: Your spells, spell-like abilities, and supernatural abilities that deal fire damage deal an additional amount of fire damage equal to half your level (minimum 1), and they deal full damage underwater.
Normal: Fire damage deals one-quarter damage underwater.
Prerequisites: Ability to cast spells, Mysticism 5 ranks
Benefit: Your spells, spell-like abilities, and supernatural abilities that deal fire damage deal an additional amount of fire damage equal to half your level (minimum 1), and they deal full damage underwater.
Normal: Fire damage deals one-quarter damage underwater.
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