Time Hop

Discipline: Psychoportation; Level: Psion 3, Specialist 3   Manifesting Time: 1 standard action   Range: Close (25 ft. + 5 ft./2 levels)   Target: One creature of no more than Large size, or one object of up to 30 bulk.   Duration: 1 round/level   Saving Throw: Will negates; Power Resistance: Yes   Psi Points: 5   You thrust the subject forward through the time stream. In effect, they disappear in a flash of silvery light and reappear in the same orientation and condition once the duration ends. To them, no time has passed. They return in the same place they occupied when they departed. If that space is occupied when they return, they reappear in the closest open space instead (determine randomly if necessary). If they were on a ship or other location that moves, they come back in the same location on that ship regardless of if it moved away from them.   Unwilling subjects may attempt a new save each round on what would have been their turn to end the effect early. Success returns them to the regular time stream and ends their turn; they may act normally starting on their next turn.   Augment: You can augment this power in any of the following ways:
  1. For every 2 additional psi points you spend, you can affect a creature one size category larger, or double the maximum bulk of an object you can affect.
  2. For every 2 additional psi points you spend, you can affect an additional target within range.
  3. If you spend 8 additional psi points, this can affect any number of willing targets within range. The duration becomes up to 1 hour/level, which you can set upon manifesting the power.

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