Engineering SOPs

  • Keep track of targets and distance; there is no scanner display on engineering consoles, so use the viewscreen or external view
  • If all targets are very far away (40km+), you probably want all power to engines
  • There is no point in putting power in shields when they are down or recycling; use the power elsewhere
  • On the Aegis, you will often want to cap engine power at 4000, to keep detectability range to a minimum
  • Mind phaser power, phaser range, and target range; your tactical officer will need phaser power when firing; you'll want shield power when the enemy is turning and about to fire
  • On the Aegis, when overloading power, circuits will overheat and be automatically shut down to cool, reducing the effectiveness of the power overload. This means maximum phaser range will drop, and maximum engine speed will drop. Keep this in mind; if you overload power too soon, especially for extending phaser range, you may not have enough when you need it.
  • Damage to warp engines will reduce the total power available, thus weakening crucial systems (phasers, engines, shields warp engine repair should generally be a priority
  • When multiple subsystems are significantly damaged, it is usually best practice to repair each subsystem only to the point that all damage penalties are cleared (~80%), and then once there are no damage penalties, going back and repairing each subsystem to 100%; a notable exception is the warp engine, which you may want to keep well above 80% to ensure any further damage does not reduce overall power levels
  • Warp is unavailable when the warp engine is below 40%
  • Announce damage, especially significant damage that may impact system functionality, and announce repair times; keep your crew up to date about ship damage
  • Engine power affects turning speed as well as maximum speed. In close-quarters combat, when the helm is in a hard turn, increasing engine power will speed up the turn, and assist with bringing the enemy within the ship's firing arc (or escaping the enemy's firing arc)

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