Multiship: 2+ v. 2+

  • Typically, the lead ships in your fleet will attack the closest ships in the enemy fleet; plan accordingly. An alpha strike on the closest enemy ship may not be effective if the enemy ship will already be destroyed by the time you are in range to fire (leaving you to make a last-minute adjustment rather than executing a carefully-planned alpha strike). You may wish to engage an enemy ship other than the closest ship. Alternatively, an alpha strike that would otherwise be inconclusive may become conclusive if it's quickly "backed up" by your allies; thus, you may want to engage the closest enemy ship if you are the closer than the rest of the fleet.
  • In multiship combat, look for targets of opportunity, particularly where you can deliver a kill strike.
    • Your allies may be able to drain an enemy ship's shields but not have enough firepower remaining to finish the enemy off; if you can dispatch the enemy with well-timed attacks to their unshielded hull, you can quickly "thin the herd" of the enemy fleet and gain a numerical advantage in the battle
    • Look for unshielded enemies, preferably in your firing arc; however, torpedoes can be used to attack targets of opportunity outside your current firing arc
    • The tactical officer will be focused on firing at the current target, so it is up to the captain to constantly monitor the battlefield for targets of opportunity, and to order a change in target when an opportunity presents itself
  • As with wingmate combat (2 v. 1), monitor whether you are being targeted by any enemy ships, and adjust your tactics accordingly
  • In general, you will want to stay outside the weapons range or firing arc of as many enemy ships as possible, while keeping as many enemy ships as possible within your weapons range and firing arc; this usually means staying on the outside of the battle looking in (keeping most enemy ships in front of you), and avoiding the center of the battlefield (where you may be surrounded by enemy ships)

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