Single Combat: 1 v. 1
- One conclusive alpha strike is always preferable whenever possible
- If the alpha strike will not dispatch the enemy but will leave it nearly destroyed, such that only a few more shots will be needed, you will likely want to plan an alpha strike that puts your ship into a pursuit position so you can maintain pursuit until your weapons have recharged enough to dispatch the enemy
- If facing a strong enemy that will require more than two strikes, you may instead opt for hit-and-run tactics by making an alpha strike that puts your ship into a good escape position, escaping outside the enemy's weapons range and/or firing arc while your weapons recycle (using any available battlefield cover such as obscuring anomalies or large asteroids), and then turning back towards the enemy to make the next strike
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