System Benefits

Assigning crew members to ship systems provides different benefits, depending upon the system, the number of crew, and whether the crew are assigned within their own department or another department.  

Thruster control

  • 1 crew: +250 max speed, -15sec turning rate (time to turn 360 degrees reduced by 15 seconds)
  • 2 crew: +500 max speed, -20sec turning rate
  • 3 crew: +750 max speed, -23sec turning rate
 

Engineering

See also: Engineering Console
  • Decreases warp charge time
 

Torpedoes

See also: Torpedoes
  • 1 crew: -5sec arm time
  • 2 crew: -8sec arm time
  • 3 crew: -10sec arm time
 

Shield generator

See also: Shields
  • 1 crew: +modulation, +.2 shield strength (at full power), -6% shield drain
  • 2 crew: +modulation, +.5 shield strength (at full power), -10% shield drain
  • 3 crew: +modulation, +.7 shield strength (at full power), -12% shield drain
 

Transporter room

See also: Transporters
  • Reduces lock time at 1 second per crew member
 

Astrophysics lab

  • 1 crew: -5% anomaly damage (at least for shield draining anomalies)
  • 2 crew: -7% anomaly damage
  • 3 crew: -9% anomaly damage
 

Sickbay

  • Heals injured crew
 

Computer core

  • Reduces hull damage
 

Phaser control

See also: Phasers
  • Increase charge rate, precision fire target size, and possibly range
 

Scanners

See also: Scanners
  • Increase cloak warning, about -1sec scan time per crew (tested at 6km range)

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