Torpedo Avoidance

  • It is possible to dodge incoming torpedoes by moving your ship out of the torpedo's way
  • While dodging in any direction is technically possible, the most effective method for dodging torpedoes is to dodge by moving along the Z-axis out of the torpedo's way, either ascending up ("jumping" the torpedo) or descending down ("ducking" the torpedo)
  • Torpedo dodging is most effective when engine power is 3,000 or above; it is possible but difficult when engine power is 2,000-3,000; the ship moves too slowly to make torpedo dodging viable when engine power is below 2,000
  • During dogfights, it is advised to leave enough Z-axis room for dodging by staying between the enemy ship and Z-axis zero. For example, if the enemy ship is at +25, you will want your ship to be below it, to leave ample room to "duck" incoming torpedoes (between -60 and +25). If you were above +25, you'd have less room to "jump" the torpedo (between +25 and +60). Many pilots try to keep Z-axis around zero during combat in order to provide maximum room for for both jumping and ducking torpedoes.

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