The Chimaeron

Regent: Though it takes its name from the Chimaera, this domain is ruled only by a loose council of town and village leaders, which meets once in a while in the nominal capital, Lyssan. They all bow to the Chimaera, said to have been a half-elf female wizard once.

• Lieutenants: The Council of Leaders employs constables and other aides.

Provinces: The seven provinces of the Chimaeron reflect the domain's very small population. The Chimaera spends most of her time in Ruorkhe. There's no luring people to the home of an abomination. Only those who have nowhere else to flee remain.

Important NPCs: Rumors claim that a temple to Nesirie hides up in the high peaks of the mountains, as well as a temple to Cuiraecen, but no one knows what lone priests might maintain them.

Magical power permeates the Chimaeron, and mages called the Three Brothers have decided to attempt to control it. Unfortunately, they ignore the fact that dozens of mages have tried before them, and none lived to boast of his magical prowess. Still, the brothers continue to learn the sources of the land and don't seem too frightened of the Chimaera, who controls most of them.

Description: The Iron Peaks run right through the Chimaeron and dominate its landscape. Some say orogs live in these mountains, but most folks assume they've either died or moved away.

The mountains of the Chimaeron seem less harsh than those in the Stonecrown chain, but still far too hard to cross without proper training or a guide. The passes are unreliable, as the snows close them off for a good part of the year. For armies, the mountains are practically impassable, and nearby Coeranys and Baruk-Azhik would not welcome troops marching through their lands to keep the passes open. Besides, it's in the best interests of both neighbors to make sure the mountain passes remain closed—their isolation from the lands east of the Chimaeron allows them to remain frontier kingdoms, as they wish, instead of becoming the center of busy trade routes.

Though it's not properly a part of Avonlae, wise rulers remember to beware the Chimaeron. Not only does it house a vicious awnshegh, it also serves as a refuge for scoundrels. Several small towns have sprung up among its provinces, each  dispensing its own rough brand of justice—the worst criminals find themselves either fed to the Chimaera or elected to office.
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