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Kers

Kers, from "horse," formerly known as "Kersstad," is the connector of Moethe to the west and "Sogn" to the east (although it's part of the same island, "Moethe Havn"). Kers is connected to other cities of Moethe through well-made roads. Kers is a hub for merchants, traders, but also robbers, and as a result, hired protection in the form of freelance bodyguards.

Demographics

Mostly human, some halflings and dwarves, and a smaller number of gnomes and tieflings.

Defences

Stone walls surrounding the city, gates and forts along the entrances to the city

Industry & Trade

Kers is known for its high-quality horses, who are raised in the surrounding fields.  Kers is also a hub for cavalry and security, but despite this, is somewhat plagued with robberies because of its high traffic.   Shipments arrive from the north port (Port Kers) and travel via land to Hevedberg, or the land shipments travel along the Havn Highway east to west towards Hevedberg (as well as back eastward).

Infrastructure

Well-defended cobblestone roads

Assets

Horses, supplies, bodyguards

History

Kers grew from a small horse ranch to a port town to a town in its own right, further inland from the original port.  Today, it is a trade hub, supporting a relatively high population, especially when compared to the smaller towns of Sogn Hwell, which unofficially contains Kers (or at least the towns east of Kers).

Architecture

Taller, wooden structures somewhat squeezed into the confines of the sturdy, stone wall surrounding the town.  Timber cross architecture and a few windmill structures for wind power, taking advantage of the region's constant breezes.

Geography

Surrounded by rolling hills
Alternative Name(s)
Horsetown
Type
City
Population
40,000
Inhabitant Demonym
Kersian
Location under
Included Locations
Owner/Ruler
Ruling/Owning Rank
Characters in Location

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