Ancient Blooded Dwarf
Gold dwarves, also known as hill dwarves, are the aloof, confident and sometimes proud ethnicity of dwarves.
Culture
Shared customary codes and values
Gold dwarves are stout, tough individuals like their shield dwarven brethren but are less off-putting and gruff in nature. Conversely, gold dwarves are often less agile than other dwarves. The average gold dwarf is about four feet tall (1.2 meters) and as heavy as a full-grown human, making them somewhat squatter than the more common shield dwarves.
Common Etiquette rules
Gold dwarves can come off as haughty in their pride, believing themselves culturally superior to all other races and lacking the fatalistic pessimism of their shield dwarven cousins.
Common Dress code
Gold dwarf warriors employ a large number of finely crafted weapons and armor, often enchanted with runes or prayers. Most commonly, dwarves employ weapons that can also be used as tools, such as axes, picks, or hammers, alongside more specialized weapons like urgroshes. Some unique items of note crafted by gold dwarves are mobile braces, rope climbers, or drogue wings used for riding hippogriffs.
Art & Architecture
Gold dwarves are a deeply materialistic race who believe that the resources of the natural world exist only to serve the purpose of conscious beings. To a gold dwarf, there is no greater purpose than to fashion the minerals of the earth into things of beauty. Gold dwarf guilds take great care in their craftsmanship, often spending centuries to perfect their work and mark it distinctively as their own, a practice which is carried down to even the most simple tools, marking such items with detailed runes and carefully shaped flairs.
Common Taboos
Ideals
Beauty Ideals
Gold dwarves are distinguishable by their light brown or tanned skin, significantly darker than that of most dwarves, and their brown or hazel eyes. Gold dwarves have black, gray, or brown hair, which fades to light gray over time. Gold dwarf males and some females can grow beards, which are carefully groomed and grown to great lengths.
Major organizations
- Gorum- The stubborn inhabitants of the Ironforge Mountains
Trigger You attempt a saving throw against a magical effect, but you haven't rolled yet. Your ancestors’ innate resistance to magic surges, before slowly ebbing down. You gain a +1 circumstance bonus to the triggering saving throw and until the end of this turn.
Diverged ethnicities
Encompassed species
Related Organizations
Related Items
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