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Chill Touch

Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee.
Related Discipline
Related School
Related Element
Negative Energy
Effect Casting Time
Double Action
Range
Touch
Level
Cantrip

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Chill Touch - Cantrip 1
DOUBLE ACTION

Requirements somatic or verbal components
Description Range touch; Targets 1 living or undead creature Saving Throw Fortitude Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. 
Applications The effect depends on whether the target is living or undead. • Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. • Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.   Heightened (+1) The negative damage to living creatures increases by 1d4.

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