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Cyclops

Adapted from Magic Cyclops and Pathfinder Cyclops
Much like Giants, cyclopes are enormous bipedal creatures very similar to Human in form. What distinguishes cyclopes is the large, single eye in the center of their foreheads. They are few in number and possess great size and power. They are brute, solitary creatures who live in desolate mountains and swamps.

Basic Information

Genetics and Reproduction

Otherworldly patrons guided the magical and experimentation of cyclopes, which produced a few offshoots: the hulking, savage great cyclops; bestial ngogas; undead gholdakos; and sickly but prophetic oracular cyclops.  

Ecology and Habitats

Cyclopes can live for up to 500 years. However, most either starve to death or are killed before dying of old age, except for the prophets that are protected and nurtured by their followers.   Cyclopes are voracious eaters capable of consuming more than a hundred pounds of food per day. Because of this, they usually live alone, as multiple cyclopes in the same area can quickly deprive themselves of food. They can eat almost everything, with a preference toward meat. Starving cyclops quickly become single-minded and bestial in their pursuit of food, while well-fed ones are surprisingly erudite, so most maintain a stable larder.   A cyclops' eye consumes nearly as much energy as its brain does. A jutting brow protects the arteries that feed it. Although cyclopes lack depth perception, the eye allows them to see from much farther and in darker conditions than humans can. The eye is also their source of their precognition. The greatest cyclopes can see someone or something else's entire fate with but a glance, but today most can only see a few seconds into the future with great difficulty.

Additional Information

Social Structure

Most cyclopes, though still intelligent, are usually too preoccupied with the pursuit of food to concern themselves with ambitions in the absence of a leader to guide them. They rarely plan, relying on their foresight instead. Today, mated pairs of cyclopes are rare; most mate infrequently, and cyclops children are raised by the parent of the same sex. Many cyclops boys are eaten by their fathers before maturing. Some cyclopes have abandoned reason entirely, becoming truly savage, bloodthirsty beings, indulging their basest impulses. They can be distinguished from the normal thuggish (but still sapient) cyclopes by their dull, blood-red eyes. Their numbers are constantly on the rise.   Many cyclopes practice ritual cannibalism, which they adopted near the end of their civilization. They never eat the eye, which is buried or preserved. Injuries to the eye are taboo, being blinded is a fate worse than death, and poking the eye is seen as the greatest insult.   Except in a blood rage, cyclopes are often stoic and fatalistic, as they know that they cannot change what they see with their precognition. Obesity is viewed as a desirable trait, and ancient cyclops art often depicted rotund deities and heroes.  

High cyclops

Some visionary cyclopes, known as high cyclopes, are driven by something higher than immediate needs and can command others to conquer territories or make great advances in a field of study. The rare few cyclopes that practice magic often find themselves with a natural aptitude, due to their precognition. A charismatic high cyclops warlord could incite a resurgence of cyclops civilization.
Genetic Ancestor(s)
Scientific Name
Homo Gigantus Cyclopes
Geographic Distribution
Related Ethnicities

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Cover image: Ekundu Cyclops by Robert Bliss

Cyclops


Name
Cyclops
Hp
12
Traits
Humanoid, Giant, Cyclops
Source
Gradus Campaign Setting
Speed
30 ft
Size
Large
Boosts
Strength, Constitution, Free
Flaws
Wisdom
Languages
Common, Cyclopean
Additional_languages
equal to your Intelligence modifier (if it’s positive). Choose from Dwarven, Gnomish, Goblin, Jotun, Orcish, Terran, and any other languages to which you have access (such as the languages prevalent in your region).
Special_abilities
  • Large Creature - As Large Creatures Cyclopeans occupy 10 cubic feet.They are able to squeeze through medium-sized doors as if passing through difficult terrain. They cannot wear armor not sized for large creatures and cannot use equipment sized for creatures sized less than medium. Their fists do an additional 1d4 of bludgeoning damage.
  • Low-Light Vision - Cyclops can see in dim light as though it were bright light, so they ignore the concealed condition due to dim light
Tags
Pathfinder 2e, Ancestry, Humanoid, Giant, Cyclops, Gradus
IsShared
on
World
f10ab956-7990-4a3e-8e28-6ffb37472cda

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