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Disrupting Rune

Disrupting

White, Magical, Necromancy, Positive Energy, Item 5+
  • Usage etched onto a melee weapon
A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to the undead. On a critical hit, the undead is also Enfeebled 1 until the end of your next turn.  

Disrupting

Item 5
Price 150 gp  

Disrupting (Greater)

Uncommon, Item 14
Price 4,300 gp
Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.
  • Critical Success It’s enfeebled 1 until the end of your next turn.
  • Success It’s enfeebled 2 until the end of your next turn.
  • Failure It’s enfeebled 3 until the end of your next turn.
  • Critical Failure It’s destroyed.
— Core Rulebook pg. 584 2.0

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