Disrupting Rune
Disrupting
White, Magical, Necromancy, Positive Energy, Item 5+
A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to the undead. On a critical hit, the undead is also Enfeebled 1 until the end of your next turn.
- Usage etched onto a melee weapon
Disrupting
Price 150 gpItem 5
Disrupting (Greater)
Price 4,300 gpUncommon, Item 14
Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.
- Critical Success It’s enfeebled 1 until the end of your next turn.
- Success It’s enfeebled 2 until the end of your next turn.
- Failure It’s enfeebled 3 until the end of your next turn.
- Critical Failure It’s destroyed.
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