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Dominate

Dominate

Blue, Uncommon, Enchantment, Incapacitation, Mental Spell 6

  • Traditions Arcane, Occult
  • Deities Dark Smith, The Scion, The Lawbringers, Vampire Queen
  • Cast somatic, verbal
  • Range 30 feet; Targets 1 creature
  • Saving Throw Will; Duration until the next time you make your daily preparations
You take command of the target, forcing it to obey your orders. If you issue an obviously self-destructive order, the target doesn't act until you issue a new order. The effect depends on its Will save.
Critical Success The target is unaffected.
Success The target is Stunned 1 as it fights off your commands.
Failure You control the target. It gains the Controlled condition, but it can attempt a Will save at the end of each of its turns. On a success, the spell ends.
Critical Failure As a failure, but the target receives a new save only if you give it a new order that is against its nature, such as killing its allies.
Heightened (10th) The duration is unlimited.
— Core Rulebook pg. 332 2.0

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