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Dying

You are bleeding out or otherwise at death’s door. While you have this condition, you are Unconscious. Dying always includes a value, and if it ever reaches dying 4, you die . If you’re dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save.   If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the Wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.
Type
Physiological
Children
Origin
Natural
Cycle
Short-term
Rarity
Common

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