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False Front

This simple, nondescript business uses an innocuous front to hide criminal dealings. It might appear to be a low-quality pawnshop or ill-stocked market. It has the bare necessities for functioning as the kind of business it pretends to be, but its true purpose is to conceal the nature of the building—typically a criminal enterprise or secret meeting place, such as a cult’s sanctuary or a den of thieves.   The room includes a secret door leading to the rest of the building.

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False Front - Lair Feature
LAIR FEATURETHIEVES GUILD

Requirements Thieves Guild Membership
Trigger A false front requires additional lumber, stone, and labor to create the additional enclosures needed to hide the nature of the building for crafting purposes the False Front costs 95 GP.  
  • Material Cost- 95 GP
  • Influance Level[//b]- 2
  • Reputation Cost- 10
Description This simple, nondescript business uses an innocuous front to hide criminal dealings. It might appear to be a low-quality pawnshop or ill-stocked market. It has the bare necessities for functioning as the kind of business it pretends to be, but its true purpose is to conceal the nature of the building—typically a criminal enterprise or secret meeting place, such as a cult’s sanctuary or a den of thieves. The room includes a secret door leading to the rest of the building.
Applications A false front increases the DC to discover the true nature of the business by the building's level +2 Degrees of Performance Since a False Front contains both a false Storefront and false display area, its space can be upgraded to Storage and/or a Storefront the material cost of the false front can be discounted from these improvements.

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