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Familiar

Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or Snake. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit.

Career

Other Benefits

Familiar Abilities

  • Darkvision Darkvision
    Darkvision - Familiar Action
    TRAIT

    Description A creature with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. 
  • Fast Movement Fast Movement
    Fast Familiar Movement - Familiar Action
    TRAIT

    Description The Familiar moves faster than normal Animals
    Applications Increase one of the familiar’s Speeds from 25 feet to 40 feet.

Perception

Demographics

  • Alchemical Familiar 
Type
Arcane
Famous in the Field
Other Associated professions

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Articles under Familiar


Familiar
class

Pathfinder 2e, Class, Wizard, Minion, Familiar


Hit Points

5

Key Ability

Advancement

Level Benefits
1st initial proficiencies 2 Familiar Abilities
2nd Familiar Ability
3rd Bestiary feat
4th Familiar Ability
5th Bestiary feat
6th Familiar Ability
7th Bestiary feat
8th Familiar Ability
9th Bestiary feat
10th Familiar Ability
11th Bestiary feat
12th Familiar Ability
13th Bestiary feat
14th Familiar Ability
15th Bestiary feat
16th Familiar Ability
17th Bestiary feat
18th Familiar Ability
19th Bestiary feat
20th Familiar Ability

 

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