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Harm

Effect

You channel negative energy to harm the living.

Side/Secondary Effects

Harm's Negative Energy Heals the Undead.

Source

Divine Magic 

Neutral and Evil patrons grant their clergy access to bursts of Raw Negative energy.
Related School
Related Element
Negative Energy
Effect Duration
Instant
Effect Casting Time
Varies
Range
Varies
Level
1st

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Harm - Necromancy 1
NECROMANCYNEGATIVE

Traditions Components
divine somatic
Cast Range Target Duration Saving Throw

,
, or
varies 1 living creature or 1 willing undead creature instant basic Fortitude
Description
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.   1 action (somatic) The spell has a range of touch.
2 actions (verbal, somatic) The spell has a range of 30 feet. If you’re healing an undead creature, increase the Hit Points restored by 8.
3 actions (material, verbal, somatic) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the area.   Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.

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