Harvest
The first step in upgrading your gear with Special Materials (Rare Metals, Monster Parts, Plant Materials) is gathering suitable components. Once a suitable material source is located, the PCs can spend time gathering the materials. It is usually a good idea for PCs to use the Materials quickly to upgrade their items via Refining and Imbuing.
The PCs can keep track of these materials by their value, as well as their type (for instance, “12 gp of giant crab parts”). This represents a variety of materials, and the PCs can split the value of parts as needed. For instance, if the PCs used 10 gp of those giant crab parts to refine a weapon, they would have 2 gp of giant crab parts remaining. It’s recommended that the PCs be allowed to allocate and spend monster parts shortly after earning them, to avoid needing to drag along bulky materials and keep track of a large list of parts from different creatures and values. As the GM, you determine the value of the monster parts the PCs find.
The PCs can keep track of these materials by their value, as well as their type (for instance, “12 gp of giant crab parts”). This represents a variety of materials, and the PCs can split the value of parts as needed. For instance, if the PCs used 10 gp of those giant crab parts to refine a weapon, they would have 2 gp of giant crab parts remaining. It’s recommended that the PCs be allowed to allocate and spend monster parts shortly after earning them, to avoid needing to drag along bulky materials and keep track of a large list of parts from different creatures and values. As the GM, you determine the value of the monster parts the PCs find.
Monster Parts
Monster parts vary in Bulk based on the original monster, but they generally tend to be extremely bulky. While the Bulk is at the GM’s discretion, typical Bulk values are light Bulk for the parts of a Small creature, 1 Bulk for Medium, 2 Bulk for Large, 4 Bulk for Huge, and 8 Bulk for Gargantuan. As such, While many monster parts are gathered by harvesting them directly from monsters, most campaigns will include opponents that are not sources of parts (such as human foes). These foes might instead carry refined items that the PCs can break down for useful parts for their own equipment, or even unrefined monster parts.Ores
-Plants
-Harvest
You gather materials from your immediate environment.Exploration
You make a Survival Check against the DC of the material being harvested to determine what you can gather.
- Prerequisite There are harvestable Ore deposits, Flora, or Fauna at your location
- Critical Success You harvest Double the value of Material from the source.
- Success You harvest the value of Material from the source.
- Failure You harvest Half the value of Material from the source.
- Critical Failure You harvesting efforts have ruined all of the salvageable material.
Monster Parts Gained Per Monster
Creature Level | Parts Value | Harvest DC |
---|---|---|
-1 | 6.5 gp | 10 |
0 | 9 gp | 12 |
1 | 13 gp | 13 |
2 | 22 gp | 14 |
3 | 30 gp | 16 |
4 | 50 gp | 17 |
5 | 80 gp | 18 |
6 | 125 gp | 20 |
7 | 180 gp | 21 |
8 | 250 gp | 22 |
9 | 360 gp | 24 |
10 | 500 gp | 25 |
11 | 720 gp | 26 |
12 | 1030 gp | 28 |
13 | 1560 gp | 29 |
14 | 2,300 gp | 30 |
15 | 3,400 gp | 32 |
16 | 5,150 gp | 33 |
17 | 8,000 gp | 34 |
18 | 13,000 gp | 36 |
19 | 22,500 gp | 37 |
20 | 30,000 gp | 38 |
21 | 45,000 gp | 40 |
22 | 60,000 gp | 42 |
23 | 90,000 gp | 44 |
24 | 120,000 gp | 46 |
25 | 180,000 gp | 48 |
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