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Huge Greatclub

A crudely shaped tree trunk far to heavy to be wielded by medium creatures.
Item type
Weapon, Melee
Subtype / Model
Related Technologies

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Huge Greatclub


Name
Huge Greatclub
Price
3 gp
Damage
3d10 B
Bulk
4
Hands
2
Group
Club
Weapon_traits
Backswing, Shove
Range
Melee
Description
These massive clubs are too heavy to wield with only one hand.
  • Backswing You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
  • Cumbersome 2 This weapon is oversized and unwieldy. This weapon imposes the Clumsy 2 condition. This condition stacks with the other cumbersome items in your inventory.
  • Shove You can use this weapon to Shove with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
  • Huge This weapon is designed for Huge species. Characters with the Huge trait are able to ignore their cumbersome trait and treat them as one degree easier to use; Martial weapons become simple, Advanced become Martial.
Critical_specialization_effects
You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.
Tags
Pathfinder 2e, Club, Melee, Backswing, Cumbersome 2, Huge, Shove, Item 0, Uncommon, Gradus
IsShared
on
World
f10ab956-7990-4a3e-8e28-6ffb37472cda

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