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Muckytoes

Today, a mischievous Brownie named Muckytoes—a puckish fey with blonde hair that stays in a constant state of frizzy disarray on his head—occupies this chamber. Despite his comical appearance, Muckytoes fancies himself something of a spooky sort of Fey. As soon as he notices the heroes approaching, such as if they try to Force Open the door, he quickly slips into hiding under the desk before using Ventriloquism  to call out in a deep voice.
He claims to be a dangerous “wispy-ghost” named “Spookywisp.” He then uses dancing lights to create what he hopes the heroes believe is a Will-o’-Wisp, floating the light up in the air and using ventriloquism to cast his voice from the light.

Today, a mischievous Brownie named Muckytoes—a puckish fey with blonde hair that stays in a constant state of frizzy disarray on his head—occupies this chamber. Despite his comical appearance, Muckytoes fancies himself something of a spooky sort of Fey. As soon as he notices the heroes approaching, such as if they try to Force Open the door, he quickly slips into hiding under the desk before using Ventriloquism to call out in a deep voice. He claims to be a dangerous “wispy-ghost” named “Spookywisp.” He then uses dancing lights to create what he hopes the heroes believe is a Will-o’-Wisp, floating the light up in the air and using ventriloquism to cast his voice from the light.

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Muckytoes

Green, Medium, Brownie 4, Druid, Fey
Items +1 Crushing Staff
Melee staff +9 +4 / -1 ( Two-Hand 1d8 ), Damage bludgeoning When you critically hit a target with this weapon, your target becomes Clumsy 1 and Enfeebled 1 until the end of your next turn. Primal Innate Spell DC 20, attack +10 ; 4th Dimension Door (self only 3rd Mending; Primal Spells 2nd Shocking Grasp, Summon Fey (2 Slots 1st Shocking Grasp, Summon Fey, Ventriloquism (3 Slots cantrips (2nd) Dancing Lights, Detect Magic, Electric Arc, Gouging Claw, Prestidigitation
Focus Spells 2 Focus Points 2nd Wild Shape; 1st Wild Morph
Baffling Bluff (Emotion, Enchantment, Mental Aspect, Primal ) The brownie's antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save. The target is temporarily immune to Baffling Bluff for 1 minute.
  • Critical Success The target is unaffected.
  • Success The target is fooled momentarily and is flat-footed against the next melee Strike the brownie makes against it before the end of the brownie's next turn.
  • Failure The target is Confused for 1 round.
  • Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.
Alignment
Current Location
Species
Children
Ruled Locations

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