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Nature's Enmity

Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.

Source

Hag Bloodline

Primal Magic

Related Deity/Higher Power
Related School
Effect Duration
10 Minutes
Effect Casting Time
Double, somatic, verbal
Range
500 ft area
Level
9th

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Nature's Enmity - Enchantment 9
PRIMAL

Traditions Components
primal somatic verbal
Cast Range Target Duration Saving Throw
2 actions 500 ft area Up to 5 creatures 10 Minutes -
Description
Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.
  • Vegetation springs up from every surface, giving each target a –10-foot circumstance penalty to its Speed any time it's adjacent to the plants.
  • Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success.
  • The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails. Furthermore, animal or plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.
  • The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.

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