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Ngigh

Cyclopean mountain hunters most commonly encountered in the wild

Requirements

Ethnicity

Appointment

In some Cyclopean settlements, violent citizens are punished with a 10-year banishment

Responsibilities

During a ngigh's banishment, they are left to their own devices to forage for their own sustainment. Most often this takes the form of hunting whatever they find in their mountain passes. Throughout their banishment these hunters suffer an insatiable hunger.

Benefits

After the ngigh had spent ten years under the cold sky they can return to the warmth of the hearth and have their hunger relieved by companionship.   Some ngigh are driven mad by their punishment and, instead of returning home they stay in the wild becoming fearsome Tunwungi.

Accoutrements & Equipment

Type
Civic, Citizenship
Form of Address
Lost One
Length of Term
10 Years
Related Locations

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Cyclopean Hunter Creature 5
Uncommon Lawful Evil Large GiantHumanoid
The cyclopes are violent giants with a tragic past. Although they possess only one eye, they could once see far more than most, possessing occult wisdom and divinatory magic that gave them the mystic ability of foresight. But their legendary oracular powers failed to prevent the fall of their society, and the vast kingdoms of the cyclops long ago collapsed into ruin. Today, cyclopes have forgotten much of what they once knew, and they skulk among the crumbling remains of their fallen cities like forgotten kings and queens gone mad.
Perception Expert Low Light Vision
Languages Common, Cyclops, Jotun
Skills Athletics Trained , Fortune-Telling Lore Legendary , Intimidation Master , Survival Expert
STR +5 , DEX -1 , CON +2 , INT +0 , WIS +3 , CHA -1
Items greataxe, heavy crossbow (10 bolts), hide armor
AC 21
Saving Throws Fort +13, Ref +8, Will +12
HP80
Speed 30ft
Melee greataxe +14 [ +9 / +4 ] (reach 10 feet, sweep), Damage slashing   Swipe Two Actions (flourish) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops’s multiple attack penalty.
Ranged heavy crossbow +8 [ +3 / -2 ] (range increment 120 feet, reload 2), Damage piercing
Special Abilities Ferocity Reaction Flash of Insight Free Action
  • (divination, occult, fortune)
  • Frequency once per day
  • Trigger The cyclops is about to roll a d20.
  • Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

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