Obyrim
Obryim are one of the proto-races of the Omniverse called "Celestial". Exiled to the infernal realms, they have a reputation for the manipulation and domination of mortal creatures in their long-term goal to bring order to the cosmos. They typically appear as humanoids with wings and dark scaly skin.
Basic Information
Anatomy
A group of species notorious for their defiance of Celestial Powers. Most commonly Obyrim simply manifest horns, claws, a horrifying presence and/or wings, which is the usual form as which Obyrim are imagined, but there are several kinds of Obyrim who are far less humanoid, some ranging from strange to surreal.
Genetics and Reproduction
Obyrim Heritages
- Baatetzu
- Barghest
Barghest - HeritageSINGLE ACTION
Requirements Obyrim Ancestry,Description A barghest Decsended Obyrim can hide thier fiendish features and appear like a goblin or another Ancestry they possess. When the barghest is in prime form, it loses any natural attacks it gained room it's Obyric Ancestry. - Tenari
Tenari - HeritageTRAIT
Requirements Obyrim AncestryDescription Tenari vary immensely in size and stature, with no constant between them. This instability and chaos is inherent in their descendants. They’re constantly restless and notoriously difficult to control.
Applications You gain a +1 circumstance bonus to all saving throws against spells and effects with the incapacitation or mental traits. If you roll a success on a saving throw against an effect with both the incapacitation and mental effects, you get a critical success instead. - Tiefling
Tiefling - HeritageTRAIT
Requirements Any Non-Obyrim AncestryDescription Either one of your parents was an Obyrim, or one or both were Tiefling. You have a tail and other telltale signs of Obyric heritage.
Applications You gain the Obyrim trait and Darkvision. In addition, you can select Obyrim, Tiefling, and your original ancestry feats whenever you gain an ancestry feat. - Yugoloth
Yugoloth - HeritageTRAIT
Requirements Obyrim AncestryDescription Descended from Neutral Evil powers. Loths are often fascinated by sickness, decay, and death in all forms. They are extremely thin, with sallow skin and milky white, dead, eyes.
Applications You gain a +1 status bonus to saves against diseases. In addition, if you roll a critical failure on a save against a disease, you get a failure instead.
Additional Information
Social Structure
The Obyrim were engineered by the Celestial Zionites shortly after the emergence of Zion to serve as proxies to the Mortal races. after rebelling against the Celestial powers prior to the Sundering, they developed independent cultures in the Sentry Core. Obyrim have developed a highly structured and organized society. Every Obyrim knows its place in the hierarchy of the infernal realms. The higher-ranking Obyrim not only have greater magic abilities and are more physically powerful but are also more cunning in what schemes they develop.
Average Intelligence
- Intelligence -boosted
- Charisma -boosted
Perception and Sensory Capabilities
Obyrim Ancestry Feats
1st Level
- Fiendish Magic
Fiendish Magic - Ancestry Feat 1TRAIT
Requirements Half-Elf HeritageDescription Your connection to the Outer Planes grants you an arcane spell.
Applications Choose one cantrip from the arcane spell list. You can cast this spell as an arcane innate spell at will. The cantrip is heightened to a spell level equal to half your level, rounded up. - Fiendish Resistance
Fiendish Resistance - Ancestry Feat 1TRAIT
Requirements Obyrin AncestryDescription You have a remarkable adaptation to hot environments from ancestors who inhabited the outer planes.
Applications This grants fire resistance equal to half your level (minimum 1), and you gain a Natural Weapon. This adds an extra die to any unarmed damage rolls that you make. - Innate Spellcaster
Innate Spellcaster - Ancestry Feat 1TRAIT
Requirements Must be a racial paragon for an innately magical ancestryDescription You are able to cast spells derived from a magical source inherently bound to your ancestry.
Applications You may cast cantrips and spells. Select spells from the Arcane, Divine, Primal or Occult spell list. you may select a number of spells determined by your level and the ability modifier associated with your magical source.Arcane Intelligence Modifier Divine Wisdom Modifier Primal Wisdom Modifier Occult Charisma Modifier - Intimidating Presence
Intimidating Presence - Ancestry Feat 1TRAIT
Requirements Obyrin AncestryDescription You know that your fiendish presence is unsettling to others and you use that to your advantage.
Applications You gain a +1 circumstance bonus on Intimidation checks whenever dealing with creatures who are good or neutral. - Outlander
Outlander - Ancestry Feat 1TRAIT
Requirements Obyrin AncestryDescription Knowledge and subterfuge runs through your veins.
Applications You gain the trained proficiency rank in Arcana or Occultism, and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. - Supreme Sorcery
Supreme Sorcery - Ancestry Feat 1TRAIT
Requirements Obyrin AncestryDescription Magic burns within you.
Applications Choose one magic school. Treat all spells from the arcane list with that school as heightened (+1).
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