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Perception

Perception measures your ability to be aware of your environment.

Utility

Seek

Concentrate Action   You scan an area for signs of creatures or objects.   If you’re looking for creatures, choose an area you’re scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that’s far away.   If you’re using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you’re searching a particularly cluttered area. You take a single Perception check and the GM compares the result to the Stealth DCs of any undetected or hidden creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object).   A creature you detect might remain hidden, rather than becoming observed, if you’re using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.  
  • Critical Success If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.
  • Success If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.
 

Sense Motive

Concentrate Action   You try to tell whether a creature’s behavior is abnormal.   Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. player rolls a Perception check the GM compares the result to the Deception DC of the creature, the DC of a spell affecting the creature’s mental state, or another appropriate DC determined by the GM.   You typically can’t try to Sense the Motive of the same creature again until the situation changes significantly.  
  • Critical Success You determine the creature’s true intentions and get a solid idea of any mental magic affecting it.
  • Success You can tell whether the creature is behaving normally, but you don’t know its exact intentions or what magic might be affecting it.
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  • Failure You detect what a deceptive creature wants you to believe. If they’re not being deceptive, you believe they’re behaving normally.
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  • Critical Failure You get a false sense of the creature’s intentions.

References

Enhanced Perception | Superpower Wiki
Children Technologies
Access & Availability
Complexity

Enhanced Perception

An enhanced perceiver has advanced analytical and observational skills as well as a keen eye for details. They are quick to spot the most minuscule of details that others would overlook and can assess people and situations alike and effectively turn them all into their own advantage and always see the optimal way to deal with anything properly.   More than simply being able to see well, these gifted individuals are also well-aware of their surroundings and insightful of anything that they observe, allowing them to see through the behavior of any observed subjects, and gain clear understanding of details that others are hardly noticing from said subjects.

Related Conditions

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Articles under Perception


Perception


Name
Perception
Ability
Wisdom
Description
Your character’s Perception modifier measures how alert they are. This modifier is equal to their proficiency bonus in Perception plus their Wisdom modifier.   Perception measures your ability to be aware of your environment. Every creature has Perception, which works with and is limited by a creature’s senses. Whenever you need to attempt a check based on your awareness, you’ll attempt a Perception check. Your Perception uses your Wisdom modifier, so you’ll use the following formula when attempting a Perception check.
Perception check result = d20 roll + Wisdom modifier + proficiency bonus + other bonuses +penalties
  Nearly all creatures are at least trained in Perception, so you will almost always add a proficiency bonus to your Perception modifier. You might add a circumstance bonus for advantageous situations or environments, and typically get status bonuses from spells or other magical effects. Items can also grant you a bonus to Perception, typically in a certain situation. For instance, a fine spyglass grants a +1 item bonus to Perception when attempting to see something a long-distance away. Circumstance penalties to Perception occur when an environment or situation (such as fog) hampers your senses, while status penalties typically come from conditions, spells, and magic effects that foil the senses. You’ll rarely encounter item penalties or untyped penalties for Perception. Many abilities are compared to your Perception DC to determine whether they succeed. Your Perception DC is 10 + your total Perception modifier.

Perception for Initiative

  Often, you’ll roll a Perception check to determine your order in initiative. When you do this, instead of comparing the result against a DC, everyone in the encounter will compare their results. The creature with the highest result acts first, the creature with the second-highest result goes second, and so on. Sometimes you may be called on to roll a skill check for initiative instead, but you’ll compare results just as if you had rolled Perception. 
Actions
Untrained: Seek, Sense Motive
Tags
Pathfinder 2e, Wisdom
IsShared
on

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