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Reni Sixen

Reni Sixen

eccentric occult items dealer, artisan, and collector of stories and rumors Fence for the Passing Hand

Mental characteristics

Personal history

Reni Sixen grew up in the small village of Glitterbough in Selhona , but a traveler wouldn’t find her hometown if they were to visit that nation today, for Glitterbough was destroyed 10 years ago by demons in the service of Sriliktrol. Despite losing her hometown, Rini feels no sadness or despair about the event, for none perished in Glitterbough’s fall. In the days before the demon army’s attack, Rini had a vision of the disaster. She warned her parents and neighbors, and their trust in her visions gave the town the time it needed to relocate everyone in the village to safety. When the demons came, they found Glitterbough deserted, and when they burned it in frustration, they suffered greatly from the magical traps the Elves had left behind to greet them.
When she came of age a few years later, Rini left her parents and friends, eager to find her place in the world. As she traveled, she trusted in her visions and her unusual faith in a pantheon of deities associated with the Zodiac Barons, looking to the nightly stars to make decisions for tomorrow. Her knack for finding lost things and gathering strange treasures made establishing her  curio shop an obvious choice. It wasn’t by chance that she decided to set up that shop in Engleher —it was simply the settlement she’d arrived at when her capacity to carry her collection finally outweighed its portability.

Employment

She opened her shop, Sixinpence, 4 years ago. In that time, she’s become part of the community, even if many of its citizens regard her as a good-natured eccentric. Sales of the strange and bizarre aren’t brisk in the small town, but that’s no matter to Reni—she’s patient and has enjoyed her time in Engleher so far. One day, she hopes to make enough money to fund a trip East, for she’s heard tell of an abandoned observatory in the small town of Tutbury on Horvel southwestern coast that she hopes to purchase and transform into a temple devoted to the Zodiac Barons. But for the time being, she’s content to stay in Engleher and sleep under the stars.
Reni’s Tiefling heritage is impossible to miss, and it’s something she long ago decided to embrace. Eyes devoid of pupils, small ram horns curling around her elven ears, a thin tail, and fingertips that sparkle with motes of glittering lights leave no doubt that she is touched by supernatural forces. Yet her quick smile and welcoming attitude have always helped her to secure friendships during her travels.

Reni Sixen

Female tiefling elf oddities merchant
  • Perception +12 ; Low-Light Vision, Spirit Sight (precise) 30 feet
  • Languages Aklo, Common, Elvish, Sylvan, Yamoto
  • Skills Acrobatics +12 , Astrology Lore +12 , Nature +12 , Occultism +12 , Performance +10 , Religion +13 , Spirit Lore +16
  • Str +0 , Dex +3, Con +0 , Int +2 , Wis +2 , Cha +2
Claustrophobia Reni becomes overwhelmed when she’s underground, or when she’s in an indoor space that’s smaller than 10 feet in diameter. At these times, she is Sickened 2 and cannot reduce her sickened condition until she’s outside of the enclosed area.
Spirit Sight Reni can see creatures with the spirit trait within 30 feet, regardless of whether they are visible to the naked eye. This ability sometimes allows Reni to notice other supernatural auras.
Items Harrow Deck, Silver Religious Symbol, +1 Starknife, violin
  • AC 20; Fort +9 , Ref +9 , Will +9
  • HP 75
  • Speed 25 feet
Melee Starknife +12 +8 / +4 (Agile, Deadly d6 , Finesse, Versatile S), Damage piercing
Tail +12 +8 / +4 (Agile, Finesse, unarmed), Damage bludgeoning Ranged starknife +12 +8 / +4 (Agile, Deadly d6 , Finesse, Versatile S, Thrown 20ft), Damage piercing
Primal Spontaneous Spells DC 22, attack +14 ; 3rd (3 slots) Enthrall, Heal 3d8 , Remove Disease; 2nd (4 slots) Glitterdust, Hideous Laughter, Restoration, Web; 1st (4 slots) Charm, Feather Fall, Gust of Wind, Pest Form; Cantrips (3rd) Dancing Lights, Disrupt Undead Positive Damage , Ghost Sound, Ray of Frost Cold , Stabilize
Bloodline Spells 1 Focus Point, DC 22; 3rd Faerie Dust
Blood Magic When Reni casts charm, enthrall, faerie dust, ghost sound, or hideous laughter, fey glamours dance around Reni or one target of the spell, causing them to be Concealed for 1 round. Such obvious concealment can’t be used to Hide.
Read the Stars (Divination, Exploration, Prediction, Primal)
  • Frequency once per day
  • Effect Reni attempts to read the future in the stars by spending an hour studying the night sky—she can’t use this ability during the day, on an overcast night, or when she can’t otherwise study the stars. Although Reni usually performs this reading for an individual person or to answer a pressing question she has, for the purposes of this campaign she reads the stars for the party as a whole. She attempts an Astrology Lore check, using the DC appropriate for the heroes’ current level
Critical Success The results of Reni’s astrological readings have the effects of Read Omens, and the heroes gain a +1 circumstance bonus to saving throws for 24 hours.
Success The results of Reni’s astrological readings have the effects of Augury, but can predict results up to 24 hours into the future.
Failure No reading.
Critical Failure Reni brushes against hostile spiritual forces, and cannot Read the Stars for 1 week.
Current Location
Species
Ethnicity
Children
Gender
Female
Belief/Deity
Aligned Organization
Related Plots
Ruled Locations

Occupation

Reni operates Sixinpence a transient trinket and consumable shop.  

Goal

The character's goal is an objective that they want to achieve that could align or extend beyond their occupation. This could be an obvious goal, like protecting the king, to an ulterior motive, like gaining renown or money.  

Attitude

The character's attitude is, to some extent, dictated by the previous two factors, but it may also describe what the character is like when neither their occupation nor goal is dictating their behavior. Are they typically confrontational, or afraid?  

Stake

Stake defines a character's resistance: how much (or how little) they deviate from the previous three factors. A fighter who knows her opponent's blade is poisoned will fight more carefully and intentionally than one that does not.

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