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Restoration

Restoration

White, Green, Healing, Necromancy , Spell 2
  • Traditions Divine, Occult , Primal
  • Cast 1 minute (somatic, verbal)
  • Range touch; Targets 1 creature
Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.
Lessen a Toxin- Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.
Reduce a Condition- Reduce the value of the target's Clumsy, Enfeebled, or Stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Heightened (4th) Add Drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's Doomed value by 1. You can't use this to reduce a permanent doomed condition.
Heightened (6th) As the 4th-level restoration, but you can reduce a permanent doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.
— Core Rulebook pg. 364 2.0

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