BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Sleep

Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.

Effect

Can cause drowsiness and unconsciousness
  “I give them dreams so wondrous that they hesitate to return to the world of the conscious.”
Garfin Harbor

Remove these ads. Join the Worldbuilders Guild

Sleep - Enchantment 1
ENCHANTMENTINCAPACITATIONMENTALSLEEP

Traditions Components
arcane occult somatic verbal
Cast Range Target Duration Saving Throw
30 feet; 5ft Burst 1 creature Sustained up to 1 Minuteuntil the start of your next turn Will
Description
Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.
  • Critical Success The creature is unaffected..
  • Success The creature takes a –1 status penalty to Perception checks for 1 round.
  • Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
  • Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.
Heightened (4th) The creatures fall unconscious for 1 round on a failure or 1 minute on a critical failure. They fall prone and release what they're holding, and they can't attempt Perception checks to wake up. When the duration ends, the creature is sleeping normally instead of automatically waking up.   Core Rulebook pg. 370 2.0

Comments

Please Login in order to comment!