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Spellstrike Ammunition, Type I

Mechanics & Inner Workings

Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.
Item type
Ammunition
Subtype / Model
Related Technologies
Weight
1/20th lb
Base Price
12 gp

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Spellstrike Ammunition Type I


Name
Spellstrike Ammunition Type I
Type
Consumable, Magical, Ammunition, Transmutation
Level
3
Price
12 gp
Hands
1
Activation
Double Action- Cast Spell
Discription
Mystic patterns create a magic reservoir within this ammunition. You activate spellstrike ammunition by Casting a Spell into the ammunition. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. A creature hit by activated spellstrike ammunition is targeted by the spell. If the creature isn’t a valid target for the spell, the spell is lost.   The ammunition affects only the target hit, even if the spell would normally affect more than one target. If the spell requires a spell attack roll, use the result of your ranged attack roll with the ammunition to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.   Maximum Spell Level 1st
Tags
Pathfinder 2e, Gear 3, Consumable, Magical, Ammunition, Transmutation
IsShared
on

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