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Unveiled Night

The cult of the Stargazer devoted followers of the Zodiac Barons, The cult is rapidly gaining popularity throughout Mifob. Their religious observances take place at night and center around stargazing.

Assets

Spellcasting

Occult spells are available for purchase from the cult.

Tenets of Faith

Edicts spend time stargazing or meditating in moonlight, aid those who live in regions where the Dark Prince (or other religions that espouse the night as a bastion for evil) hold sway, help the desperate or forlorn to see potential for a better life in the future, travel with no particular destination in mind
Anathema portray the night as a time of evil, destroy astronomical or astrological equipment, spend the night in the same place twice in a row
Areas of Concern constellations, fortune telling, the night, hope for a better tomorrow
Follower Devotion Blue, Red, Black

Priesthood

Hirelings

Allies of the Unveiled Night may request hired hands from the cult. The cult will commission hirelings to individuals with a Liked reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level -1 Wage 18 GP Adept
Adept
Harrow Reader
Harrow Reader

Level 1st Wage 36 GP Cultist
Cultist
Star Cultist
Star Cultist - Mystic 1
UNCOMMONBLUE, RED, BLACKMEDIUMHUMANOID

These cultists find exalted purpose in the veneration of the Zodiac Barons. The Stargazer took these worshipers under their patronage; in return, these adherents never question their leader or their agents. they devote themselves to achieving their most perfect spiritual form.
Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10  
Perception +4
Languages Common
Skills Astrology Lore +8 , Deception +3 , Intimidation +3 , Occultism +3 , Society +4 , Stealth +6

STR +4 , DEX +3 , CON +2 , INT +1 , WIS -1 , CHA +0

Items cultist garb (functions as leather armor), dagger
AC 17
Saving Throws Fort +7, Ref +8, Will +4
HP20
Speed 25 feet
Melee Dagger +7 +3 / -1 (agile, versatile S) Damage Slashing    
Ranged Dagger +6 +3 / 0 (agile, thrown 10 feet, versatile S) Damage Piercing
Special Abilities Dubious Knowledge
Fanatical Frenzy Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
Starbat Familiar AC 17; Fort +7 , Ref +8 , Will +4 HP 5 Perception +2 , Acrobatics +2 , Stealth +2 ; Darkvision; Speed Fly 25ft; Snoop; Stored Spells: 1st Level Color Spray, Concordant Choir, Magic Missile, Object Reading, Sleep, Unseen Servant Cantrips Chill Touch, Dancing Lights, Daze, Haunting Hymn, Mage Hand, Phase Bolt, Protect Companion, Telekinetic Projectile, Time Sense, Warp Step
Spells Occult Spells DC 14 Spell Attack +4   Hex Cantrip Shroud of Night

 

Experts

Allies of the Cult may request Experts companions from the cult. the Cult will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 1st Wage 180 GP False Priest
False Priest

 

Masters

Allies of the Cult may request aid from Master's of the Order. Masters can be commissioned to individuals with a revered reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 7th Wage 648 GP Cult Leader
Cult Leader

Parent Organization
Deities

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