Vengeful Blood
The bloody image of the Caster arises, emits a soul‑draining light, then inhales blood from living creatures in the room.
Execution
Components and tools
Imbuing Materials
- Vile
- Negative Energy
Vengeful Blood
Gauntlight Beam (Light, Necromancy ) Trigger A living creature ends its turn in Haunted Room at night; Effect A ghastly image of the caster, seemingly composed of fresh blood, rises from the bloodstain on the floor and rotates in place like a lighthouse. Beams of cold blue light shine from the apparition’s eyes and open mouth, causing blisters and decay to spread across flesh. Living creatures within a 30-foot burst from the haunt's focus must attempt a DC 20 Fortitude save. The haunt then rolls initiative.
- Stealth +23 (expert)
- Disable DC 22 Thievery (trained) to wipe away enough of the bloodstain to disrupt the haunt’s necromantic energies, or DC 20 Religion (trained) to exorcise the haunt
- AC 19; Fort +6 , Ref +9 , Will +12
- HP 50; Immunities critical hits, object immunities, precision damage; Weaknesses positive 5; Resistances physical 5 (except ghost touch)
Routine The bloody image opens its mouth and appears to inhale, drawing blood from the body of one creature in its line of sight within 90 feet from the focus of the haunt. The creature targeted must attempt a DC 20 Fortitude save.
- Critical Success The creature is unaffected.
- Success The creature takes negative damage .
- Failure The creature takes negative damage and is Dazzled for 1 round.
- Critical Failure The creature takes negative damage and is Blinded for 1 round then Dazzled for 1 round.
Reset If the haunt is disabled or destroyed through damage, the bloody phantom of the caster sprays upward in a spiral, seeping into openings in the ceiling and walls only to reform on the next night. Only by removing the bloods magic source will permanently dispell it.
- Critical Success The creature is unaffected.
- Success The creature takes bleed damage .
- Failure The creature takes bleed damage .
- Critical Failure The creature takes bleed damage and is Enfeebled 2 as long as it’s bleeding.
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