Ysgard
Ysgard is a plane of honorable chaos.
Diametrically opposite of Acheron; the two planes have many things in common: they are both planes of conflict and strife, the landscape is in constant motion and turmoil, and rather than playing home to one specific archetypical inhabitant, the planes are filled with a variety of races and belief systems who have cause to come into conflict with each other.
However, in Ysgard life is better because there are rich rewards and satisfaction for what an individual can accomplish, unlike Acheron where one successful conflict just leads into another one. The enemies in Ysgard often have legitimate grounds for fighting one another, rather than contrived or forgotten reasons. Also in Ysgard, nothing is permanent, not even death. So while conflict and violence are commonplace, nothing is outright malicious. However, being dead before you get here is no excuse; the magic won't resurrect those who haven't been killed on the plane.
Just remember that despite being on the upper side of the wheel, it is not a plane of good. The plane does not exist for those who desire to enhance their personal growth or to contribute anything to those around them; those souls would be more likely to go to the neighboring plane of Arborea. Ysgard is for those who can never be content with their lot and just want to pit themselves against something new and challenging, and thankfully the plane can provide that.
The plane is where dead heroes go, it is essentially Valhalla, the Viking plane of the afterlife. Many who come here get to drink all night and fight all day. At the end of the day, the plane's magic resurrects those slain in the day's fighting, and they all go in to get drunk and tell stories.
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