Cleansing the Temple of Set

The Temple of Set

  Beneath the ancient obelisk in the Oasis of the White Palm, you discovered a secret entrance leading down into an ancient temple. Making your way past the stone door, you defeated the squad of guarding zombies and bypassed the rituals of purification, donning the robes of cultists to infiltrate the complex as you left the sorceress to guard the door behind you.   Finding the cultists in the middle of a worship service dedicated to the evil god Set, your valiant group of adventurers attacked, taking the cultists by surprise and succeeding in eliminating most of the cult before they could complete their vile plans. In the process, you slew the high priest Corga Kazan, and captured the prince Korus Arslan. Turning him over to his father with evidence of his perfidy, you returned to the temple and continued your efforts to cleanse it.   Exploring the temple resulted in your finding a hallway consecrated to the powers of darkness, with a torture cell imprisoning Barus Broadblade, captain of the Sandvoyagers Guild guard until he was replaced by the interlopers who have seized control of the Guild. Freeing him, you thrust deeper into the heart of evil.   The path to the Inner Temple was blocked by a doorway surmounted with a moulded jackal’s head, the keyhole contained within its bared fangs. Careful investigation revealed that the jaws were a trap, ready to close on the hands of anyone attempting to pick the lock. Beside the door, tapestries showing plagues of serpents overrunning the lands of mankind revealed the ultimate goal of the cult.   After negotiating with a group of intelligent giant spiders, the spiders allowed passage deeper into the dark temple while they ventured out to feast upon the remains of the cult assembly.   Once within the Inner Temple, the Skaven known as the Saint of Sewers unwisely ventured alone into the shadowed unholy sanctum, becoming trapped there with the Shadow Demon Lord Aggarax & his minions. The Saint only escaped their claws thanks to the teleporting efforts of his teammate, Fulgur Stormborn. With the eventual defeat of the shadows, the group recovered Aggarax’s Scarab of Protection.   Venturing down the Forbidden Stair revealed the burned remnants of an old library, guarded by a pair of bone Necrophidius constructs. With their defeat, the group discovered a sealed thousand-year-old bone scroll case, containing a map drawn by the archmage Martek, and the Star of Khan-Pelar, one of Martek’s Gems of Power.   In the course of further exploration, the group stumbled upon the area where slaves of the Sandvoyagers Guild had dug a connection between the temple and the subterranean tunnels of the Guild. Terrified, the slaves fled deeper into the tunnels.   Turning, the party returned to the main hall and ventured deeper. Discovering the quarters of the high priest, you defeated a pair of wights and unearthed a malevolent crystal skull suffused with dark power.   Finally reaching the double doors at the end of the hall, you opened them only to discover the high priest’s spellcasting workroom – guarded by ten of the cult’s elite guard, and with a closing portal on the far side of the space, showing where somebody had departed mere moments before. As you take in the room, the guards draw their weapons and advance upon you…

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