Tresendar Manor
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The hideout consists of well-built dungeon chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs leading down as the characters explore.
Ceilings. Passages and chambers are 10 feet high unless otherwise indicated.
Doors. All doors are made of wood with iron handles, hinges, and built-in locks. They are unlocked unless the text states otherwise. Iarno Albrek (area 12) and a bugbear named Mosk (area 9) each carry an iron key that can lock or unlock every door in the complex.
A locked door can be picked with thieves’ tools and a successful DC 10 Dexterity check. A door can also be broken down with a successful DC 20 Strength check.
Secret Doors. An “S” on the Redbrand Hideout map indicates the location of a secret door.
Secret doors are made of stone and blend in with the surrounding walls. Spotting a secret door from a distance of no more than 10 feet without actively searching for it requires a passive Wisdom (Perception) score of 15 or higher, whereas a character who takes the time to search the wall can find the secret door with a successful DC 10 Wisdom (Perception) check. Secret doors swing open on hidden iron hinges and are not locked.
Light. Most areas are brightly lit by oil lamps in wall sconces, refilled every few hours as needed.
Light. Most areas are brightly lit by oil lamps in wall sconces, refilled every few hours as needed.
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