Security Guard

Affected Stats:

   
  • +1 Agility
  • +1 Melee
   

Abilities:

      "Protector of Property" Vigilant Sentinel - The Security Guard is a dedicated guardian of people and property, trained to maintain security and enforce safety protocols. Once per session, the Security Guard can activate their ability:   Vigilant Presence: The Security Guard's watchful nature and readiness for action come to the forefront. They gain a temporary boost to their Body and Luck stats, reflecting their physical preparedness and sharp instincts. For the next hour, the Security Guard gains a +2 bonus to Body and Luck rolls. Additionally, the Security Guard's ability allows them to tap into their protective instincts to maintain security, detect threats, or respond effectively to emergencies. They may roll their Body+Luck+1d6 and consult with the Game Master (GM) for guidance or advantages related to security-related tasks, such as patrolling, apprehending intruders, or identifying potential hazards. Their vigilant presence can provide them with insights, strategic advantages, or opportunities to mitigate risks and protect people and property. Moreover, the Security Guard's knowledge of security protocols, surveillance systems, and crowd management make them adept at maintaining order, controlling access, or deescalating conflicts. They have an advantage in tasks related to security, risk assessment, or identifying weaknesses in protective measures, however, the Security Guard's constant vigilance and dedication to protecting others may result in potential difficulties in non-security-related challenges or situations requiring specialized knowledge outside their domain. Their strength lies in their physical preparedness and security expertise rather than other areas of expertise. As a result, they may suffer a temporary -1 penalty to Mind rolls for tasks unrelated to security or Technical rolls unrelated to security systems.      

Combat:

   
  • Baton: 5' reach, damage: 3+Strength
  • Fist: 5' reach, damage: 1+Strength
  • Improvised Weapon: 5' reach, damage: 2+Strength

Operations

Tools

  • Flashlight
  • Walkie-Talkie
  • Security Badge
  • Baton
Type
Public Services

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