Technician

Affected Stats:

 
  • +1 Agility
  • +1 Soak
 

Abilities:

    "Master of Machines" Mechanical Expertise - The Technician possesses a profound understanding of machines, devices, and technological systems. Once per session, the Technician can activate their ability:   Mechanical Mastery: The Technician's technical expertise and affinity for machines come to the forefront. They gain a temporary boost to their Mind and Agility stats, reflecting their heightened cognitive abilities and nimble dexterity. For the next hour, the Technician gains a +2 bonus to Mind and Agility rolls. Additionally, the Technician's ability allows them to interact with and manipulate technological systems with exceptional skill. They may roll their Mind+Agility+1d6 and consult with the Game Master (GM) for guidance or advantages related to repairing machinery, hacking into computer systems, disabling traps, or understanding complex mechanisms. Their proficiency with technology can grant them insights, shortcuts, or the ability to access restricted areas. Moreover, the Technician's familiarity with machines allows them to perform maintenance, modifications, or improvisations with greater ease. They have an advantage in repairing damaged equipment, repurposing items, or jury-rigging solutions in challenging situations, however, the Technician's strong focus on technology and machinery may make it challenging for them to connect with people on an emotional level or understand non-technical matters. Their affinity for machines may result in a temporary -1 penalty to Social rolls related to empathy or forming meaningful relationships with others.      

Combat:

   
  • Screwdriver: 5' reach, damage: 2+Strength
  • Fist: 5' reach, damage: 1+Strength
  • Improvised Weapon: 5' reach, damage: 2+Strength

Operations

Tools

  • Tool Belt
  • Screwdriver Set
  • Wire Cutters
  • Electrical Tape
Type
Engineering

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