The Expedition
"Nothing is so wretched or foolish as to anticipate misfortunes. What madness is it to be expecting evil before it comes"
We are getting closer to mounting our expedition deep into the jungle. Through conversations we have heard multiple Pros and Cons of River travel through the jungle. We acquired our Charter of Exploration from the Flaming Fists at Fort Belarium and Kyra offered to pay any guide we choose (as long as he/she is one of Jobals, she doesn't want any trouble) the 150 gp down payment as a reward for bringing her the supply thief, Snotgargle.
We have heard the jungles are full of undead, dinosaurs, insects and disease. Maybe Wakanga can help us when we attend his dinner invitation tomorrow at his villa. It is rumored he has a great library there. If we can find more history, it may help our course on the lost civilizations here.
Belym's husband is on trial and sentenced to Executioners run tomorrow afternoon as the opening event. He was awarded two Velociraptors. Belym offered to create a distraction for you so you can help. There was no terms negotiated during the conversation.
The Dinosaur Races are the day after Tomorrow! This could be a chance to help a racing team, bet on the races or even race ourselves!
We haven't decided on a guide yet, but have met quite a few.
BUYING ITEMS IN THE PORT
Characters can easily find most mundane items for sale in any of Port Nyanzaru's markets, at negotiable prices. Anything needed to survive in the jungle is considered a mundane item in Chult. The chief exception is heavy armor, which is rare in Chult and thus commands a high price: triple the Player's Handbook prices for heavy armor, or double them if the character makes a successful DC 15 Charisma (Persuasion) check to bargain down the price.
The only alternative to buying specialty items through the merchant princes is to deal with the black market, which is highly secretive in Port Nyanzaru; the merchant princes crack down harshly on competitors. Contacting black marketeers takes half a day in the Old City, Malar's Throat, or Tiryki Anchorage, plus a successful DC 15 Charisma (Deception) check to pose the right questions to the right people at the right time. To determine the black market price of an item, multiply the item's normal price (see the Player's Handbook where appropriate) by 1d4+2. If an unusually large quantity is needed, increase the price multiplier by 1.
The following special goods are available for sale in Chultan markets.
Canoe
A large canoe can be purchased in Port Nyanzaru for 150 gp, holding six. 50 gp for two seaters. They have a maximum speed of 2 mph. It is otherwise identical to a rowboat (see chapter 5 of the Dungeon Master's Guide).
The sale of canoes in Port Nyanzaru is controlled by the merchant prince Ekene-Afa.
Insect Repellent
Insect repellent can be purchased in Port Nyanzaru in two forms: blocks of incense or a greasy salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual.
A block of incense sells for 5 sp. When lit, it burns for 8 hours and repels normal insects within a 20-foot-radius centered on it.
A gourd or vial of salve, which sells for 1 gp, contains 20 applications of odorless grease. One application protects its wearer against normal insects for 24 hours. The salve is waterproof so it doesn't wash off in rain.
Rain Catcher
A rain catcher is a simple contraption consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of rainfall and hold up to 8 gallons. The tarp and wooden frame fold up for easy transport. A rain catcher costs 10 gp and weighs 5 pounds.
Merchant prince Ekene-Afa controls the sale of rain catchers in Port Nyanzaru.
Tej
Tej is an amber-colored, fermented drink made from honey. It's more common and popular in Chult than beer or ale. A mug of tej costs 1 sp in Port Nyanzaru or 2 sp in Fort Beluarian. A 1-gallon cask costs 2 sp in the city or 3 sp at the fort.
Sale of tej is controlled by the merchant prince Kwayothé.
Yklwa
A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has the thrown weapon property, the yklwa is not well balanced for throwing (range 10/30 ft.).
The merchant prince Ekene-Afa controls the sale of yklwas in Port Nyanzaru.Remove these ads. Join the Worldbuilders Guild
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