Waterlich
The Waterlich is an undead monster sometimes found in caves on the coast of Tal'Lyra. They can arise, if on a new moon a mage dies in the water with his staff still in his hands. Being cursed to stay where they died, they haunt their place of death, killing everything that comes along. Most of the time, their bodies aren't fully decomposed, so while fighting them, one also needs to fight the urge to not throw up. After finally being released into the realm of the dead, their bodies disintegrate quickly.
Armor Class: 11
Hitpoints: 19
Blood: 15
STR: 9 DEX: 11 CON: 13 INT: 9 WIS: 7 CHA: 1
Skills: Perception +5
Senses: Passive Perception 12
Stink: While fighting the Waterlich in melee range, the opponent needs to make a DC12 Con saving throw every two rounds, or he throws up and looses his action this round
Forceshot: Ranged attack, +2hit, 1d10 force damage, DC10 strength saving throw or 3 meters knockback
Loot: Essence of Force
Hitpoints: 19
Blood: 15
STR: 9 DEX: 11 CON: 13 INT: 9 WIS: 7 CHA: 1
Skills: Perception +5
Senses: Passive Perception 12
Stink: While fighting the Waterlich in melee range, the opponent needs to make a DC12 Con saving throw every two rounds, or he throws up and looses his action this round
Forceshot: Ranged attack, +2hit, 1d10 force damage, DC10 strength saving throw or 3 meters knockback
Loot: Essence of Force
Remove these ads. Join the Worldbuilders Guild
Comments