Gobalus the Common Goblin
Sub Groups of the Common Goblin
Green Goblins (For the sake of inclusion are the standard goblin found in Plains,Forest,Coastline,Ocean/Sea, River/Lake biomes across the world)
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Greater Paragon, +4 Dex, -2 Cha, -2 Str
Racial Traits:
Dark Vision 60 ft, Sneaky, Weapon familiarity: Short Bows, Goblin Weapons (Dog Slicer, Horse Chopper ect)
Rust Goblins (Hills):
Notes: The Rust Goblins are a savage and cannibalistic offshoot of the goblin race, dwelling in the rugged hills of Syann. Their skin color reflects the reddish-brown hues of the rocky terrain they call home. These goblins have a notorious reputation for their brutality and their penchant for consuming the flesh of weaker or fallen tribe members. Their society is driven by a brutal hierarchy where the strongest prevail, and trust is virtually non-existent. Rust Goblins value physical strength and resilience above all else. They often decorate themselves with the bones of their prey and tend to have a particularly menacing presence. Despite their ferocity, some Rust Goblin tribes have been known to forge alliances of convenience with other races, using their destructive tendencies to further their own agendas.
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Specialized, +2 Dex, +2 Con, -2 Cha
Racial Traits: Dark Vision 60 ft, Bite (1d4), Sneaky
Grey Goblins (Mountain):
Notes: The Grey Goblins, dwelling in the formidable mountain ranges of Syann, are a militant, warlike, and highly aggressive goblin culture. Their skin tone resembles the stony grays of their mountainous homes, providing natural camouflage amidst the rocky terrain. These goblins are known for their exceptional combat skills and an unwavering loyalty to their tribal leaders. Grey Goblins are skilled climbers and have an intimate knowledge of mountain warfare tactics. They are often found wielding weapons suited for close-quarters combat, such as light picks and earthbreakers. Their mountainside caverns are often heavily fortified or else stolen fortresses of other people, and they are formidable adversaries in conflicts with neighboring races.
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Standard, +2 Dex, +2 wis, -2 Cha
Racial Traits:
Dark Vision 60 ft, Mountain-Born, Skills Bonus (+2 Climb), Nimble Faller, Weapon Familiarity (Light Pick, Earth Breaker), Silent Hunter
Mottled Goblins (Bog/Marsh/Swamp):
Notes: Mottled Goblins are deeply connected to the untamed swamps, bogs, and marshlands of Syann. Their skin displays a mottled pattern reflecting the murky, damp terrain they inhabit. These goblins revere nature and the swamp's resident monsters as powerful spirits, often offering sacrifices to appease these entities. Mottled Goblins are skilled in navigating their swampy homes, using their agility and webbed toes to traverse treacherous terrain. They are highly attuned to the ebb and flow of the wetlands, using their knowledge to ambush intruders and protect their territories. While they may appear primitive, Mottled Goblins have an intimate understanding of the ecosystem and are a threat to those brave enough to venture into the swamps.
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Greater Paragon, +4 Dex, -2 Cha, -2 Str
Racial Traits:
Dark Vision 60 ft, Low-Light Vision, Skills Bonus: (+2 Swim), Skill Bonus: (+2 Acrobatics), Stalker, Nocturnal
Ebony Goblins (Underground):
Notes: Ebony Goblins have made their homes deep beneath the earth's surface, specializing in mining, metalworking, and crafting heavier armor. Their skin tone is abnormaly pale and but their large eyes are glossy and black resembling the deep ebony of the underground caverns they inhabit. Known for their resilience and resourcefulness, Ebony Goblins are a formidable force in the depths. Their underground communities are fortified with intricate tunnel systems, and they are masters of navigating the labyrinthine depths. While their isolationist tendencies often lead to clashes with neighboring races, their expertise in crafting valuable goods has made them sought-after as trade partners or slaves in the world below.
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Greater Paragon, +4 Dex, -2 Cha, -2 Str
Racial Traits:
Minesight, Underground Sneak, Poison use
Slate Goblins (City/Urban):
Notes: Slate Goblins, urban dwellers with a penchant for sewer systems, have developed a reputation as boogeymen and thieves within Syann's cities. Their skin color resembles the gray slate of the city's infrastructure. Living beneath the bustling streets, they have honed their skills in navigating the labyrinthine sewers and shadowy alleys. Slate Goblins are masters of stealth and subterfuge, and they often operate in the criminal underworld. They have an uncanny ability to move silently through the cityscape, making them elusive adversaries and valuable allies for those who understand them.
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Greater Paragon, +4 Dex, -2 Cha, -2 Str
Racial Traits: Low-Light Vision, Sneaky, Scavanger
Snow Goblin:
Notes: Snow Goblins, inhabitants of the frigid and unforgiving regions of Syann, are known for their cold-hearted nature, adept hunting skills, and a profound hatred for warmth. Their skin tones range from icy blue to pale white, camouflaging them amidst the snow and ice. Snow Goblins have adapted to their harsh environment, becoming skilled hunters and trackers. They are relentless in their pursuit of prey and are known for their cunning traps and tactics. Their aversion to warmth and anything associated with it, including fire and magic, has led to a deeply rooted distrust of outsiders. Snow Goblins are fiercely territorial and protective of their frozen domains, often waging battles against creatures and races that encroach upon their lands.
Type: Humanoid (goblinoid)
Size: Small
Speed: Normal
Language Group: Standard
Starting Language: Goblin
Ability Scores: Standard +2 Dex, +2 Wis, -2 Int
Racial Traits: Dark Vision 60 ft,Low-Light Vision, Cold Resistance (-/5), Bond With the Land (Cold), Animal-Minded, Weapoin Familiarty (Harpoon, Bolas, Heavy Pick, Goblin Weapons)
Encompassed species
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