Faerie Species in Syrik | World Anvil

Faerie

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5e Racial Stats

  • Ability Score Racial Traits: A faerie increases their Dexterity score by 2, and one ability score of your choice, other than Dexterity, by 1; however, due to your small size, your Strength score is reduced by 2, this reduction is removed whenever you are enlarged.
  • Type: Faeries are humanoids with the Fae subtype.
  • Size: Faeries are tiny.
  • Speed: Faeries have a base speed of 20ft.
  • Languages: You can speak, read, and write Common.

Illuminating Dust (x)

The illuminating, magical dust which powers your lifeforce is constantly visible and sprinkles off from you as you move. You shed bright light in a 15-foot radius and dim light for an additional 15 feet. If you haven’t physically moved or been moved since the start of your last turn, the light is reduced to only shedding dim light in a 5-foot radius. While you are invisible, the light formed from this ability is likewise invisible.

Fairies Talent (1)

You know a cantrip of your choice from the following list: Druidcraft, Mending, Light, or Shape Water.

Faerie Folk (1)

You have advantage on saving throws against being charmed, and magic can’t put you to sleep, nor can you be aged magically.

Fey Court (1)

Choose Seelie or Unseelie. You’re naturally adapted to hot or cold climates respectively, as described in chapter 5 of the Dungeon Master’s Guide. Additionally, your choice of Seelie or Unseelie grants you the ability to speak, read, and write Sylvan or Aklo, respectively.

Flawed Flight (2)

You have large wings sticking out of your back that, when fully extended outwards, give you a wingspan equal to double your height. All armor and back accessories must be tailored to accommodate your wings. Your wings grant you a fly speed of 40 feet; however, they are delicate, because of this, if your wings get wet, you are unable to fly until your wings are dry. You cannot fly while encumbered, wearing medium or heavy armor, or suffering from the Burdened condition.

Natural Trickster (1)

You are proficient in your choice of two of the following skills: Acrobatics, Animal Handling, Arcana, Nature, and Stealth.

Tiny Build (x)

You cannot wield normal-sized equipment. Any weapon with the Heavy or Two-Handed property cannot be wielded by a creature of your size. One-handed weapons are treated as Versatile weapons with their damage die being reduced by one die-step while wielded one-handed. Versatile weapons are treated as Two-Handed weapons with their versatile damage die unused. Light weapons are treated as one-handed weapons for you, but any light weapon can be enhanced with the Fine weapon property to treat it as Light; however, because of your size, you have advantage on all Dexterity (Stealth) checks with which you could reasonably make regarding your size.

Sub Races

Bell

  • Ability Score Racial Traits: One mental ability score of your choice, that is not benefiting from your race's ASI, is increased by 1.
  • Faerie Dust (2): You know the minor illusion cantrip. When you reach 3rd level, you can cast the spell Fly as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, and every two levels there after until 17th level, you cast this spell as one-spell level higher than normal when using this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
  • Hidden Step (1): As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force another creature to make a saving throw. Once you use this ability, you can’t use it again until you finish a long or short rest.
  • Tiny Bells (x): You can only speak through the sound of tinkling bells which can be understood by those who understand Aklo or Sylvan, depending on your fey court.

Brownie

  • Ability Score Racial Traits: One mental ability score of your choice, that is not benefiting from your race's ASI, is increased by 1.
  • Faerie Dust (2): You know the druidcraft cantrip, and can cast the spell Entangle once without spell components. When you reach 3rd level, you can cast the spell Spike Growth as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 7th level, you can cast the spell Grasping Vine once. Any spells cast using this trait have their uses restored when you complete a long rest. Charisma is your spellcasting ability for these spells.
  • Hidden Step (1): As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force another creature to make a saving throw. Once you use this ability, you can’t use it again until you finish a long or short rest.
  • Woodland Connection (x): A brownie does not possess the Flawed Flight trait, instead they gain the ability to as a bonus action teleport within 5 feet of any tree that they can see that is within 60 feet of them, they must be standing- or otherwise in direct contact with the land itself to use this feature. Additionally, a brownie is able to suppress their Illuminating Dust so long as they concentrate on this feature, as if they were concentrating on a spell.

Pixie

  • Ability Score Racial Traits: One mental ability score of your choice, that is not benefiting from your race's ASI, is increased by 1.
  • Faerie Dust (2): You know the Minor Illusion and Dancing Lights cantrip, and can cast the Detect Evil and Good, Entangle, or Sleep spell, regaining the ability to do so when you finish a long rest. When you reach 3rd level, you can cast the spell Detect Thoughts, Invisibility, or Phantasmal Force as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spell Dispel Magic or Fly once and regain the ability to do so when you finish a long rest. When you reach 7th level, you can cast the spell Confusion or Polymorph once, regaining the ability to do so when you finish a long rest. Any spells cast using this trait have their uses restored when you complete a long rest. Charisma is your spellcasting ability for these spells.
  • Magical Folk (x): If you possess the Spellcasting or Pact Magic class feature, the following spells are added to that class's spell list. When you select new spells you can choose one or more of these listed spells as normal. These spells use that class's spellcasting ability modifier. You add the following spells to both your classes spell list: Confusion, Dancing Lights, Detect Evil and Good, Detect Thoughts, Dispel Magic, Entangle, Fly, Invisibility, Phantasmal Force, Polymorph, and Sleep.

Sprite

  • Ability Score Racial Traits: One mental ability score of your choice, that is not benefiting from your race's ASI, is increased by 1.
  • Faerie Dust (2): You know the minor illusion cantrip, and can cast the spell Color Spray once without spell components. When you reach 3rd level, you can cast the spell Invisibility as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 7th level, you can cast the spell Greater Invisibility once. Any spells cast using this trait have their uses restored when you complete a long rest. Charisma is your spellcasting ability for these spells.
  • Sight of the Soul (x): You can as an action touch a creature within 5 feet. That creature must make a Charisma saving throw with a DC equal to 8 + your Proficiency bonus + Your Charisma modifier; on failure you learn the target's emotional state, as well as the creature's alignment and whether or not the creature is a Celestial, Fiend, or Undead.

Basic Information

Growth Rate & Stages

Adulthood Intuitive Self-Taught Trained
8 years +1d4 years (9 - 12 years) +1d6 years (9 - 14 years) +2d6 years (10 - 20 years)
 
Young Middle Age Old Venerable Maximum Age
under 2 years 100 years 350 years 800 years 800 + 4d100 years
Average Physique
Gender Base Height Height Modifier Base Weight Weight Modifier
Female 6" +2d10" (8" - 2' 4") 3 lb. +1d12-2 lb (1 - 13lb.)
Male 6" +2d10" (8" - 2' 4") 3 lb. +1d12-2 lb (1 - 13lb.)

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