Genasi
Flavor
5e Racial Stats
- Ability Score Racial Traits: A Genasi derives its racial ability score traits from its subrace, given below.
- Type: Genasi are humanoids with the Planestouched subtype as well as the subtype(s) of their base parent race.
- Size: Genasi are the same size category as their base parent race.
- Speed: Genasi have the same speed as their base parent race
- Languages: You can speak, read, and write Common and one language derived from your base parent race.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Sub Race
A genasi gains abilities based off of one of the five sub-races, Sylph, Oread, Ifrit, Fetchling, or Undine. See the entry given below for the abilities and traits derived from this sub race.Air Genasi (Sylph)
Born from the descendants of mortals and beings of elemental air such as djinn, sylphs are a shy and reclusive race consumed by intense curiosity. Sylphs spend their lives blending into the crowd, remaining unnoticed as they spy and eavesdrop on the people around them. They call this hobby “listening to the wind,” and for many sylphs it becomes an obsession. Sylphs rely on their capable, calculating intellects and on knowledge gleaned from eavesdropping to deliver them from danger. Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.5e Racial Stats
- Ability Score Increase: A Sylph increases their Dexterity score by 2 and their Charisma score by 1.
- Language: You can speak, read, and write Auran.
Air Affinity (2)
You increase the DC of any wind or lightning-based spell that you cast by 1.Lightning Resistance (2)
You have resistance to Lightning damage.Mingle with the Wind (1)
You can cast the levitate or feather spell once each with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for these spells.Unending Breath (2)
You can hold your breath indefinitely while you’re not incapacitated.Earth Genasi (Oread)
Oreads are mortals whose ancestry includes the touch of an elemental being of earth somewhere along the line, often that of a shaitan genie. Stoic and contemplative, oreads are a race not easily moved, yet almost unstoppable when spurred to action. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out in their secluded mountain hideaways find oreads to be quiet, dependable, and protective of their friends. Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.5e Racial Stats
- Ability Score Increase: An Oread increases their Strength score by 2 and their Wisdom score by 1.
- Language: You can speak, read, and write Terran.
Acid Resistance (2)
You have resistance to Acid damage.Earth Affinity (2)
You increase the DC of any earth or acid-based spell that you cast by 1.Earth Walk (1)
You can move across difficult terrain made of earth or stone without expending extra movement.Merge with Stone (1)
You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.Fire Genasi (Ifrit)
Mortals whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s dynamic, ever-changing energy and its destructive, pitiless nature. Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.5e Racial Stats
- Ability Score Increase: An Ifrit increases their Charisma score by 2 and their Dexterity score by 1.
- Language: You can speak, read, and write Ignan.
Fire Affinity (2)
You increase the DC of any fire-based spell that you cast by 1.Fire Resistance (2)
You have resistance to fire damage.Reach to the Blaze (2)
You know the produce flame cantrip. When you reach 3rd level, you can cast burning hands as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the fireball spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Wildfire Heart (1)
When you would be subject to a source of fire damage, you can as a reaction convert the damage that you would suffer into healing. You can use this feature once, regaining its use after a long rest.Shadow Genasi (Fetchling)
Descended from mortals trapped on the Shadow Plane, or the rare mortal birthed from a union between mortal and Nisnasi, fetchlings are creatures of darkness and light intertwined. Generations of contact with that strange plane and its denizens have made fetchlings a race apart from mortality. While fetchlings acknowledge their origins, they exhibit little physical or cultural resemblance to their ancestors on the Material Plane, and are often insulted when compared to mortals. Some members of the race also take offense at the name fetchling, as it was given to them by humans who saw them as little more than fetchers of rare materials from the Shadow Plane. Most fetchlings instead prefer to be called kayal, a word borrowed from Dark Folk that roughly translates to “shadow people” or “dusk dwellers.” Infused with the essence of the Shadow Plane and possessing mortal blood commingled with that of the Shadow Plane’s natives, fetchlings have developed traits and abilities that complement their native plane’s bleak and colorless terrain. Though most fetchlings treat the Shadow Plane as home, they often trade and deal with creatures of the Material Plane. Some fetchlings go so far as to create enclaves on the Material Plane in order to establish alliances and trade routes in areas where the boundary between the two planes is less distinct. These fetchlings often serve as merchants, middlemen, and guides for races on both sides of the planar boundary.5e Racial Stats
- Ability Score Increase: A Fetchling increases their Constitution score by 2 and their Dexterity score by 1.
- Language: You can speak, read, and write Dark Folk.
Necrotic Resistance (2)
You have resistance to necrotic damage.Shadow Affinity (2)
You increase the DC of any darkness or shadow-based spell that you cast by 1.Shadow Weave (2)
You know the minor illusion cantrip. Once you reach 3rd level, you can cast the Silent Image spell once with this trait as a 1st-level spell. Once you reach 5th level, you can cast the spell Invisibility once with this trait as a 2nd-level spell. You regain the ability to cast these spells when you finish a long rest. Constitution is your spellcasting ability for these spells.Sneaky (1)
You gain proficiency in the Stealth skill, and have advantage on stealth checks while in darkness.Water Genasi (Undine)
5e Racial Stats
- Ability Score Increase: An Undine increases their Wisdom score by 2 and their Constitution score by 1.
- Language: You can speak, read, and write Aquan.
Amphibious (1)
You can breathe air and water.Call to the Wave (1)
You know the shape water cantrip. When you reach 3rd level, you can cast the hydraulic push spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.Cold Resistance (2)
You have resistance to cold damage.Swim (2)
You have a swimming speed of 30 feet.Water Affinity (2)
You increase the DC of any cold or water-based spell that you cast by 1.Ancestry
You can replace one trait of your choice denoted by a (2) with a trait from your base parent's race that is also denoted by a (2). Additionally, you can replace one trait of your choice denoted by a (1) with a trait from your base parent's race that is also denoted by a (1). Finally, if a race has an ability denoted by an (x), you gain this ability as a part of your ancestry with this race.Basic Information
Growth Rate & Stages
Random Genasi Starting Age
Same Adulthood as base parent race, double random starting age of base parent race.Random Genasi Maturing Affects
Same Young age category as base parent race, 50% increase to all age categories beyond Adulthood.
Average Physique
Random Genasi Height and Weight
Same as parent race.
Related Organizations
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