Healer
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
Benefit
- You gain proficiency in either the Medicine skill or Surgery Supplies. Choose one that you are proficient in, you gain Expertise in this skill or tool kit.
- When you use a healer's kit or surgery supplies to stabilize a dying creature, that creature also regains 1 hit point. This benefit does not apply on Medicinal Reagent uses.
- As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feature again until it finishes a short or long rest.
- You gain a pool of Medicinal Reagents equal to your Proficiency bonus in both the Medicine skill and Surgery Supplies combined. You can spend these Medicinal Reagents to provide non-magical healing or restoration. You regain expended Medicinal Reagents after completing a Long Rest. You can use your Medicinal Reagents in the following ways:
Medicinal Reagents
First Aid
- Range: Creature touched
- Application Time: 1 Action
- Duration: Instantaneous
Remove Sickness
- Range: Creature touched
- Application Time: 1 Action
- Duration: Instantaneous
Delay Poison
Range: Creature touched Application Time: 1 Full Round (Bonus Action, Action, Movement). Duration: 1 Hour If the target is currently affected by a Poison, Spend two Medicinal Reagents and a charge from your Healer's Kit, make a Medicine check, with a DC equal to the DC of the Poison, on success the target becomes temporarily immune to the Poisoned condition, and resistant to Poison damage, the target receives a new save against any poison currently affecting them, this new save is made at advantage. If the target is not currently affected by a Poison, make a Medicine check with a DC of 15. Any poison to which the target is exposed to during this abilities duration does not affect the subject until this abilities duration has expired, at which point it is applied as normal, as if the poison was just applied.Rapid Care
- Range: Creature touched
- Application Time: 1 Full Round (Bonus Action, Action, Movement).
- Duration: Instantaneous
Adrenaline Shot
- Range: Creature touched
- Application Time: 1 Full Round (Bonus Action, Action, Movement).
- Duration: Instantaneous
Intensive Care
- Range: Creature touched
- Application Time: 1 Full Round (Bonus Action, Action, Movement).
- Duration: Instantaneous
Treat Disease
- Range: Creature touched
- Application Time: 1 minute per Disease affecting the target.
- Duration: Instantaneous
Surgical Care
- Range: Creature touched
- Application Time: 1 minute
- Duration: Instantaneous
Resuscitation
- Range: Creature touched
- Application Time: 5 minutes
- Duration: Instantaneous
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