Poisoner

You can prepare and deliver deadly poisons, granting you the following benefits:

Benefit

  • When you make a damage roll that deals poison damage, it ignores resistance to poison damage.
  • You can apply poison to a weapon or up-to five pieces of ammunition as a bonus action, instead of an action. If you already can apply poison as a bonus action, such as through a Thief Rogue's Use an Object via Cunning Action. You can instead do so as an Item Interaction.
  • You gain proficiency with the Poisoner's Kit, if you are already proficient you instead gain Expertise. Poison you make has their saving throw DC increased by your Proficiency bonus.
  • With one hour of work using a poisoner’s kit and expending a Poor quality reagent of at least Minor Uncommon rarity, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a Constitution saving throw, DC 12 + your Proficiency bonus or take 2d8 poison damage and become poisoned until the end of your next turn.

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